![]() ![]() Firstly, and what may have initially drawn people to the game, is its artstyle, which is very reminiscent of old flash games, and fits well with how crazy the game is. The premise of the game may seem stupid, and it is, but stupidity is thid games charm, and the execution is amazing. These voicelines are found in the data.win of the Earlytestbuild.Pizza Tower is a video game about a chef named Peppino Spaghetti going up a tower filled with enemies and rivals to defeat a sentient pizza to save his pizzeria restaurant. Note that one of these screams is the same as a placeholder in a Super Mario 64 Prototype, using the same sound library. Used when Peppino gets hurt or when Pizza Time starts. Happy yells from either Peppino or the TV on the HUD. Used at the beginning of Pizzaface's third phase as Peppino's patience shatters into smithereens. Used at the start of the final boss fight against Pizzaface. Used in boss fights, the rocket, cop car, and Pizzaface taxi cutscenes, and when touching boiling sauce and Peasanto's torch.Ī looped high pitched version is heard when adjusting the audio sliders in the audio settings. It is debated the last two clips sound like 'paranoid', and are also used when collecting large/major collectibles, such as Big Toppings or Toppins. ![]() Used when Peppino goes idle after some time. That's alright! (alright! alright!)/-anoid! (-noid! -noid!) Used when collecting large/major collectibles, such as Big Toppings or Toppins. Used when Peppino undergoes a transformation. Used in the intro when the player starts a save file. Pizzaface can also be heard laughing in the distance. ![]() ![]() Pow!/Wow! (accompanied by a cymbal-like noise) Peppino running at Mach 4, or when using the Rocket Transformation. (fast stepping accompanied with a guitar-like noise) Peppino running at Mach 2, or when running up a wall. ![]()
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